- Creating and modifying the game content by players as an act of prosumerism
Object's details: Creating and modifying the game content by players as an act of prosumerism
Structure
Zeszyty Naukowe Wyższej Szkoły Humanitas.
Description
- Title:
- Wariant tytułu:
- Group title:
- Creator:
- Subject and Keywords: ; ; ; ; ; ; ;
- Publisher:
- Place of publishing:
- Date:
- Resource Type:
- Resource Identifier: oai:reader.digitarium.pcss.pl:436985
- Relation: ;
- Language:
- Coverage:
- Oryginal in:
- Rights:
Object is located in the collections:
See also
Creating Branded Computer Game Elements as a Form of Customer Engagement
Creator:Hofman-Kohlmeyer, Magdalena
Date:2019
Type:artykuł
Uczeń Krawiecki, 1931, nr 2
Date:1931
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Uczeń Krawiecki, 1931, nr 1
Date:1931
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Odzież, 1932, R. 11, Nr. 1
Date:1932
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Odzież, 1932, R. 11, Nr. 3
Date:1932
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Uczeń Krawiecki, 1932, nr 1
Date:1932
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Odzież, 1932, R. 11, Nr. 7
Date:1932
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.
Uczeń Krawiecki, 1932, nr 2
Date:1932
Type:czasopismo
Contributor:Samarzewski, Wojciech. Red.